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#1 Benjamin Pracy

For my first interview, I reached out to the director of the game I’m currently working on. Benjamin is the writer and director of Nocturne: Prelude. It is an independent video game released as a proof of concept, which earned 97% positive reviews on Steam.

This has opened new doors and we are currently working on the full version of the game.

In the past, he has worked as a video editor for brands such as Nordstrom, NHL Alumni and the Canadian Broadcaster Telus. He was also known online for creating short stories filmed within the game Minecraft, receiving millions of views.

Questions

01.08 - Why would you want original music for your game?
02.03 - What do you look for in a composer?
03.15 - What has been your experience working with composers?
04.32 - What are the methods you use to overcome the linguistic barrier?
05.24 - Do you use temp. music? What are the advantages and disadvantages that you’ve had and in what specific situations?
07.23 - How do you approach dynamic music?
08.42 - Should indie game companies consider more seriously the in-house composer position at their companies?
10.11 - What is your favourite video game music?
10.56 - Any advice you would share with a director looking to a hire a music composer?